Barrister Kaple fills in the returning group on the days’ trial. He thinks things are going well, but believes that to ensure victory, the group should investigate Vorkstag and Grine’s Chymic Works, hopefully finding evidence that will unequivocally exonerate the Beast. After the difficult battle at Sanctuary, and knowing they may be facing an angry mob of townsfolk after sundown, they are reluctant. Time proves to be a greater concern though, so they get a search warrant issued, Viktor pays a cleric at the temple to patch up his wounds, and they set off.
They are met at the gate by Grine and show him the warrant. He excuses himself to go get the gate keys. Believing that he may be destroying evidence, Il-kor hasily picks the gate lock. This triggers an alarm, and a stitched-together golem hound rushes from within an overturned crate to attack. It proves to be a dangerous foe, and though it falls, it very nearly takes out Crunch in the process. Viktor uses a few wand charges to patch him up somewhat, and they continue. Upon opening the door, they are subjected to nauseating fumes, but they are able to see the interior of the structure. Inside is a three-story (cellar to second floor) room, containing large vats of acid and bleach, which are being tended by mongrelmen. Il-kor shuts the door quickly.
A debate ensues as to whether they should attempt to traverse that room, despite the fumes, or investigate a different door. Eventually they decide to chance it, so Il-kor reopens the door, only to face two of the mongrelmen lying in wait for his return. Acting quickly, if somewhat recklessly, Negrodamus tosses a fireball into the room. This ignites the fumes, and a huge explosion blows out all the windows and doors. The mongrelmen are all killed, and several of the party are burned. Also the blown-out windows slow the buildup of new fumes, so the group can enter the room.
They don’t actually enter the room, though, instead heading to another set of doors. They find a storage area guarded by more mongrelmen, but the creatures fall easily. They loot several boxes of supplies, but the storage area appears to be a dead end. Next they boost Il-kor up to an elevated set of doors above the storage area. It proves to be a loading area with a crane, and he lowers the crane’s rope, so that the others can come up. They find several more useful items, along with a door that appears as if it would open onto the catwalks of the room with the vats.